Saltline
The original one-prompt FPS: cut three uplink relays in a rainy container port while drones and robot dogs hunt you.
- 8h Autonomous Build
- 1.4MB Pure HTML
- Zero External Assets
One prompt → one HTML file → one game
3D and 2D games built autonomously by Claude Fable 5.2, most from a single prompt and many as one self-contained .html file. Play instantly, read the prompt next to the game, and inspect every line of source.
The original one-prompt FPS: cut three uplink relays in a rainy container port while drones and robot dogs hunt you.
34 browser games
The original one-prompt FPS: cut three uplink relays in a rainy container port while drones and robot dogs hunt you.
Seven-a-side 3D football with referees, offside, cards, penalties and tactics, in one HTML file.
Street racing through a rain-slick cyberpunk city: thread 12 light gates across five districts.
A slow boat ride by lantern light through a chain of very different realms, or let the current carry you.
An original open-world crime game written live by Fable 5.2, one autonomous session at a time.
A fully Chinese-localized remix of Saltline: a rain-soaked container-port FPS rebranded as the 几猫 shipping terminal.
An original open-world western: ride, hunt, fish, play cards and settle an old score in the Sorrel Basin.
An on-call shooter: 03:07, prod is down, and you kubectl exec into production in person.
A helmeted pelican in a scarf rides a vintage bike along the coast, chasing fish.
Third-person sword flight over a sea of clouds: gather 20 motes of qi, light the sect gate and fly through.
One duel in a drowned cathedral: a souls-like demo that plays in the browser.
Pilot a tiny submersible from sunlit reefs to the abyss and wake seven sleeping tide bells.
A fan-made browser boss fight against the Tiger Vanguard.
A 3D real-time strategy game: gather, build, advance through three ages and defeat the Crimson March.
A one-sentence FPS prompt, 73 autonomous turns, 41 minutes: wet reflective floors and three waves of hover drones in a 128 KB file.
A 3D action demo from the 歸藏 Game Skill: a mist-shrouded mountain gate built by an AI agent skill.
Weave a tuk-tuk through a crowded Egyptian street, dodging microbuses, taxis and watermelon carts.
A cozy settlement builder in the ruins of a small town on the Columbia River, in first or third person.
A fan-made 3D kart racer with drift charging, boosts, nitro and item races on four classic-style tracks.
Pick a champion and brawl online on a frozen bridge in this fan-made ARAM-style arena.
First-person badminton where your webcam tracks your hand: grip, swing, smash.
Kid-friendly 5v5 farm battles: animals versus farmhands, a Stink-Pumpkin, and nobody gets hurt.
A Greek-mythology puzzle game built with Fable 5.2.
A fan-made browser remake of the classic "Transport Ship" map: team deathmatch against bots.
A co-op-style platformer demo: run, jump and haul toys around a warm-lit playroom to collect five stars.
A voxel San Francisco Bay Area on real map data: plan the line, pick the boring machine, cut the red tape.
Saltline goes multiplayer: a free-for-all online port shootout with 5-second respawns.
A single-file dungeon descent where your torch is burning down.
Something rebuilt your childhood home from your memory of it, and nothing changes while you're looking.
A sci-fi space shooter with 12 sectors and 3 boss fights, all in one HTML file.
Online multiplayer FPS lobby on a transport-ship map: pick a name and jump in.
3D endless runner: a maintenance robot flees a sweeper drone along an elevated metro line at sunset
Cosmic micro-tasks for the universe's newest intern, made for mobile and desktop.
Fly anywhere on Earth: real airports, real terrain and live weather, with a flight school that teaches you one skill at a time
Claude Fable 5.2 is a frontier model from Anthropic that can work autonomously on long coding tasks. Given one detailed prompt, it can plan, write, test and refine a complete game over several hours of agentic work, with no human writing code in between. Every game in this arcade was produced that way.
Everything ships inside one .html file: markup, CSS, JavaScript, shaders, procedurally generated textures and synthesized audio. 3D games draw through WebGL (often with an inlined copy of Three.js), sound comes from the Web Audio API, and the levels, models and music are generated in code at runtime rather than loaded as separate assets. Open the file in any modern browser and it runs, offline, without a server or build step.
A one-shot prompt is a single instruction given to the model at the start: the design brief, constraints and acceptance criteria all in one message. The model then builds autonomously. Where the original or a faithful reproduction is available, open the “View Prompt” tab on any game to read and copy it.
Yes. Games we host are served from a sandboxed endpoint with a Content-Security-Policy sandbox and an iframe sandbox that allow scripts and pointer lock only, so game code cannot read this site’s cookies or storage, open pop-ups, or navigate the page. Games marked “Author-hosted” are embedded from the creator’s own website in a sandboxed iframe on their own origin, which keeps them isolated from this site too.
Every game has a “Download .html” button and a source inspector. Because each one is a single file, you can open it in any editor, change it and run it locally straight away. Please respect the original author’s license and give credit when you share a remix.
Use the Submit page: upload your .html file (up to 10 MB), add the prompt and controls, and link to your post. No account is needed. Submissions go live after a quick review.